|
Pipeline Software · In Development
Stratum logo

STRATUM

by Kalysteon

One click. Your terrain generated, processed and engine-ready. Stratum handles the entire pipeline, so you can focus on what matters.

Works with Gaea Houdini Unreal Engine Unity
Stratum by Kalysteon
PROJECT · MOUNTAIN
Pipeline
Generate → Stage → Import · configure your strata and run
01 G
Gaea
3× variants · Mountains_Bundle
off
02 H
Houdini
3× variants · Remesher.hiplc
Active
03 UE
Unreal Engine
2× variants · M_Landscape
off
04 U
Unity
2× variants · URP
off
Why Stratum
The Workflow, Reimagined

Every terrain artist knows the dance. Export, copy, open, configure, fix, re-export. Stratum removes the dance.

Without Stratum
The manual loop
Gaea: export each variant by hand
Files: move & rename manually
Houdini: open, HDA, parms, hython batch
Engine: Nanite, Lumen, LODs per asset
Errors: one miss, start the whole run over
Time: 4–6h per terrain set
With Stratum
One click. Done.
Gaea: up to 10 variants in one batch
Files: output auto-organized for you
Houdini: HDA driven automatically
Engine: config applied per stage
Errors: pre-flight catches them before the run
Time: ~5 min of setup, then your coffee break
How it works
Compose Your Strata

Stratum is the conductor. Each stratum is independent: toggle one off, run a single one, mix any combo. You compose, Stratum orchestrates.

Don't have Houdini? Skip it. Only need Unity? Disable Unreal. Just Gaea? Run it alone. The pipeline adapts to your stack, not the reverse.
01 G
GAEA
Procedural terrain generation. Your heightmap source.
3× variants Mountains_Bundle
Off
02 H
HOUDINI OPTIONAL
HDA-based mesh cleanup & variant processing via hython.
3× variants Remesher.hiplc
Active
03 UE
UNREAL ENGINE
Auto-import with Nanite, Lumen, LODs, collision, master material assignment.
2× variants M_Landscape
Off
04 U
UNITY
C# importer auto-deployed. LODs, collision, URP material setup on import.
2× variants URP
Off
📁 Auto-organized output D:/Projects/Mountain/
📁 VarA/ terrain.png mesh.fbx .uasset .prefab
📁 VarB/ terrain.png mesh.fbx .uasset .prefab
📁 VarC/ terrain.png mesh.fbx .uasset .prefab
1 /4 active
3 variants
4096px resolution
What's inside
Built for Production

Stratum bundles the tools real production needs, not the features that look good on a slide.

Automation
End-to-End Pipeline
Gaea → Houdini → UE5 / Unity. Sequential, interruptible, SHA256-cached. Zero manual handoff.
Variants
Multi-Variant Runs
Up to 10 variants per run (VarA → VarJ). Seeds auto, random or custom. One operation.
Preview
Integrated 3D Viewer
Preview FBX · OBJ · GLB in real-time. 3 lighting presets, wireframe, grid, PNG screenshot.
Workspace
Multi-Project System
Switch instantly between projects. Duplicate, rename, delete. Auto-saved in AppData, zero loss.
Safety
Pre-Flight Checks
Everything checked before run: disk, paths, VPS, terrain validity. Fail fast, no wasted hours.
Live status
Auto-Detect Your Tools
Auto-detects your Gaea, Houdini, Unreal, Unity. Live status in sidebar. Zero config needed.
Themes
Light & Dark
Light or dark, switch instantly. Your eyes will thank you on long runs.
Deployment
Standalone .exe
One single .exe. Zero Python, zero setup. Point at your tools, run forever.
Inside the viewer
Preview Before You Push

Don't waste an engine import to discover the mesh is wrong. Stratum's 3D viewer lets you inspect every variant (wireframe, textures, lighting presets) before it ever touches Unreal or Unity.

FBX · OBJ · GLB, universal mesh formats
Smart texture cascade matching (bijection / prefix / color fallback)
3 lighting presets · wireframe · grid · auto-rotate
One-click PNG screenshot of the current view
OBJ · CARTOON MesherCartoon
TEX WIRE GRID ROT STUDIO
Vertices990 837
Triangles330 279
Size21.2 MB
TextureOK
Roadmap
What's Coming Next

Stratum 0.1 ships with the full pipeline. Here's what's queued up after launch: Library, Store, more integrations and beyond.

Library
Browse and reuse your past runs and variants directly inside Stratum. Tag, filter, re-export.
Planned
Store
Buy Kalysteon packs directly from the app. Drop them into your projects in two clicks.
Planned
More Integrations
Blender first, then Maya, 3ds Max. Mesh-side processing beyond Houdini.
Exploring
Cloud Sync
Sync projects across machines. Optional, opt-in, encrypted at rest.
Get Stratum
Choose Your Tier

Free to explore. Indie for solo devs and small teams. Studio for production. Subscription or perpetual on Indie, per-seat for Studio.

FREE
Personal
For exploration and learning
$0 forever
  • 1 project
  • Up to 3 variants per run
  • Full pipeline + 3D viewer
  • Pre-flight + auto-detection
  • Non-commercial use only
  • Community support
STUDIO
Studio
For teams and production studios
TBD per seat · sub only
  • Everything in Indie
  • Up to 25 variants per run
  • Commercial use unlimited
  • Floating license
  • Team-shared Library
  • Priority support + Cloud Sync
In Development Get notified when Stratum launches. Early access slots reserved for subscribers.
Get Notified →
System Windows 10 / 11 · 64-bit · Gaea required · Houdini optional · UE5 or Unity target
Support
Frequently Asked Questions
What software do I need to run Stratum?
Stratum is a pipeline tool for Gaea, Houdini, Unreal Engine and Unity workflows. It is not a standalone application. You need the relevant software for your stage of the pipeline.
Which versions of Houdini, Unreal, and Unity are supported?
Stratum supports current and widely-used versions. Compatibility issues are extremely rare. If you encounter one, contact us.
Is commercial use allowed?
The Free tier is for personal and non-commercial use. Indie and Studio licenses include commercial use rights. If your annual revenue exceeds $100,000, the commercial license option is required.
What if I find a bug or something doesn't work?
Contact us at contact@kalysteon.com with a description of the issue and your system setup. We aim to respond within 48 hours.
View full Support Center ↗