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STRATUM

v1.0
by Kalysteon

Your terrain workflow, on autopilot.

Pick a graph→ Tick your variants→ Run

Your terrains land in Unreal Engine or Unity with meshes, textures and materials already set up.

Free forever. No account, no watermark, no time limit.
Live demoStratum
What is it

One tool between your terrain and your game.

Procedural tools make a terrain in minutes. Everything after still eats your days: renaming, sorting folders, exporting, re-importing, building materials, asset by asset. Stratum automates that whole second half, from your Gaea graph to assets ready in your engine.

Made for
Terrain artists & studios

Who produce in batches: packs, variants, whole biomes.

It removes
The busywork

Renaming, sorting, re-importing, building materials, by hand.

You get
4-6 h → ~5 min

Per terrain set. Your assets land named, sorted and ready.

“

Why did I build this tool?

Simple: Stratum started as a personal tool I built while making terrain packs. The thing is, I spent far more time juggling between software than actually working in it: exporting each variant, renaming files, organizing folders, re-importing everything into the game engine, building materials... I repeated the same clicks for hours on every pack, it was a huge time sink. So I automated the process, step by step, until a single click did it all. Today every Kalysteon pack goes through this tool, and now it's yours to use. Hopefully it helps you too!
Andrei BobeFounder of Kalysteon
How it works

Four steps, then coffee.

01

Pick your graph

Point Stratum at a Gaea file. Your tools are detected on their own.

02

Tick your variants

Choose which terrains run and which stages each one goes through.

VarAVarBVarCVarD
03

Name it your way

You control every file and asset name, from Gaea to your engine. Or keep the original names.

SM_{project}_{variant}_{style}
04

Run

Assets land in Unreal or Unity, sorted and set up.

Only Gaea and Unity? Turn the rest off.

Features

Same terrain set. Two workflows.

Without StratumWith Stratum
Variant grid
✕Change the seed, build, export, one by one
✓Tick them, one run builds them all
Naming
✕Rename every file by hand
✓Your naming rules, applied everywhere
Asset library
✕Hunt through folders for the right file
✓Sorted automatically, all in one library
Houdini modifiers
✕Open, load the HDA, cook, export each mesh
✓Chained in the background, no window opened
Ready in Unreal & Unity
✕Import, Nanite, collision, materials per asset
✓Imported, one material per variant
3D preview & photo studio
✕Import into the engine just to check a mesh
✓Checked in 3D, 4K store shots in one click
Tools auto-detected
✕Set every tool path by hand
✓Found automatically
Pre-flight checks
✕Mistakes found after the import, redo everything
✓Caught before the run
Time per set
4 to 6 hours
~5 minutes of setup
Pricing

Start free. Upgrade when you ship.

Pay once, keep it forever. Paid licenses include one year of updates, then renewal is optional.

Free

Personal

To learn the tool and make personal projects.

$0Free forever
  • 1 project, 3 variants
  • Terrains up to 2K
  • 2 of the 3 Houdini modifiers
  • Non-commercial use
Download
Best value
Indie

Indie & Pro

For solo devs and small teams who sell their work.

$56.99One-time payment
  • Unlimited projects, 12 variants
  • Terrains up to 4K
  • All 3 modifiers + your own HDA
  • Commercial use, up to $100k/yr
Buy Indie
Studio

Studio

For teams producing terrain at production scale.

$221.99One-time payment
  • Unlimited projects, 26 variants
  • Terrains up to 8K
  • Unlimited commercial use
  • Priority support
Buy Studio
Compare all features
FreeIndie & ProStudio
Price$0$56.99$221.99
PaymentFree foreverOne-timeOne-time
Projects1UnlimitedUnlimited
Variants per project31226
Max terrain resolution2K4K8K
Houdini modifiers2 of 3All 3All 3
Your own HDANoYesYes
3D preview, photo studio, libraryYesYesYes
Commercial useNoUp to $100k/yr revenueUnlimited
UpdatesIncluded1 year included1 year included
SupportCommunityEmailPriority

Prices in US dollars are indicative: payment is made in euros (€48.99 and €189.99).

Download

Get Stratum for Windows.

One installer for every tier, no account required to start.

v1.0.0 · ~22 MB
Download Stratum

Windows 10/11 · 64-bit · Gaea 2 Professional or Enterprise required

01

Install

Run the installer. No admin rights needed.

Windows warns you? More info, then Run anyway.
02

Detect

Stratum finds Gaea, Houdini, Unreal and Unity on its own.

03

Run

Open a Gaea graph and run your first batch.

FAQ

Questions, answered.

What do I need installed to use Stratum?

Gaea 2 Professional or Enterprise, plus Unreal Engine or Unity for the import stage. Houdini is optional. Stratum drives those tools, it does not replace them.

Does it work with Gaea Community?

No. Stratum builds your graphs through Gaea's command line, which is reserved for Gaea 2 Professional and Enterprise. You can still use the Houdini and engine stages on meshes you already have.

Can I use it without Houdini?

Yes. Every stage can be switched off. Gaea straight to Unreal, Gaea straight to Unity, or Gaea on its own are all valid runs.

How do updates work?

Stratum tells you when a new version is out. Download the installer and run it over the current one: your projects, settings and license stay in place.

What happens after the first year?

Your license never expires: Stratum keeps working, with every version released during your year of updates. To keep getting new versions, renew for $22.99/year (Indie) or $81.99/year (Studio), cancel anytime. Renew with the same email as your purchase, straight from Stratum (Settings, License).

Can I sell games made with Stratum terrains?

With an Indie or Studio license, yes. The free tier is personal and non-commercial. Terrains you generate belong to you in every tier.

Visit the support center