
STRATUM
v1.0Your terrain workflow, on autopilot.
Your terrains land in Unreal Engine or Unity with meshes, textures and materials already set up.
One tool between your terrain and your game.
Procedural tools make a terrain in minutes. Everything after still eats your days: renaming, sorting folders, exporting, re-importing, building materials, asset by asset. Stratum automates that whole second half, from your Gaea graph to assets ready in your engine.
Who produce in batches: packs, variants, whole biomes.
Renaming, sorting, re-importing, building materials, by hand.
Per terrain set. Your assets land named, sorted and ready.
Why did I build this tool?
Simple: Stratum started as a personal tool I built while making terrain packs. The thing is, I spent far more time juggling between software than actually working in it: exporting each variant, renaming files, organizing folders, re-importing everything into the game engine, building materials... I repeated the same clicks for hours on every pack, it was a huge time sink. So I automated the process, step by step, until a single click did it all. Today every Kalysteon pack goes through this tool, and now it's yours to use. Hopefully it helps you too!
Andrei BobeFounder of KalysteonFour steps, then coffee.
Pick your graph
Point Stratum at a Gaea file. Your tools are detected on their own.
Tick your variants
Choose which terrains run and which stages each one goes through.
Name it your way
You control every file and asset name, from Gaea to your engine. Or keep the original names.
SM_{project}_{variant}_{style}
Run
Assets land in Unreal or Unity, sorted and set up.
Only Gaea and Unity? Turn the rest off.
Same terrain set. Two workflows.
| Without Stratum | With Stratum | |
|---|---|---|
Variant grid |
✕Change the seed, build, export, one by one |
✓Tick them, one run builds them all |
Naming |
✕Rename every file by hand |
✓Your naming rules, applied everywhere |
Asset library |
✕Hunt through folders for the right file |
✓Sorted automatically, all in one library |
Houdini modifiers |
✕Open, load the HDA, cook, export each mesh |
✓Chained in the background, no window opened |
Ready in Unreal & Unity |
✕Import, Nanite, collision, materials per asset |
✓Imported, one material per variant |
3D preview & photo studio |
✕Import into the engine just to check a mesh |
✓Checked in 3D, 4K store shots in one click |
Tools auto-detected |
✕Set every tool path by hand |
✓Found automatically |
Pre-flight checks |
✕Mistakes found after the import, redo everything |
✓Caught before the run |
| Time per set | 4 to 6 hours | ~5 minutes of setup |
Start free. Upgrade when you ship.
Pay once, keep it forever. Paid licenses include one year of updates, then renewal is optional.
Personal
To learn the tool and make personal projects.
- 1 project, 3 variants
- Terrains up to 2K
- 2 of the 3 Houdini modifiers
- Non-commercial use
Indie & Pro
For solo devs and small teams who sell their work.
- Unlimited projects, 12 variants
- Terrains up to 4K
- All 3 modifiers + your own HDA
- Commercial use, up to $100k/yr
Studio
For teams producing terrain at production scale.
- Unlimited projects, 26 variants
- Terrains up to 8K
- Unlimited commercial use
- Priority support
Compare all features
| Free | Indie & Pro | Studio | |
|---|---|---|---|
| Price | $0 | $56.99 | $221.99 |
| Payment | Free forever | One-time | One-time |
| Projects | 1 | Unlimited | Unlimited |
| Variants per project | 3 | 12 | 26 |
| Max terrain resolution | 2K | 4K | 8K |
| Houdini modifiers | 2 of 3 | All 3 | All 3 |
| Your own HDA | No | Yes | Yes |
| 3D preview, photo studio, library | Yes | Yes | Yes |
| Commercial use | No | Up to $100k/yr revenue | Unlimited |
| Updates | Included | 1 year included | 1 year included |
| Support | Community | Priority |
Prices in US dollars are indicative: payment is made in euros (€48.99 and €189.99).
Get Stratum for Windows.
One installer for every tier, no account required to start.
Windows 10/11 · 64-bit · Gaea 2 Professional or Enterprise required
Install
Run the installer. No admin rights needed.
Detect
Stratum finds Gaea, Houdini, Unreal and Unity on its own.
Run
Open a Gaea graph and run your first batch.
Questions, answered.
What do I need installed to use Stratum?
Gaea 2 Professional or Enterprise, plus Unreal Engine or Unity for the import stage. Houdini is optional. Stratum drives those tools, it does not replace them.
Does it work with Gaea Community?
No. Stratum builds your graphs through Gaea's command line, which is reserved for Gaea 2 Professional and Enterprise. You can still use the Houdini and engine stages on meshes you already have.
Can I use it without Houdini?
Yes. Every stage can be switched off. Gaea straight to Unreal, Gaea straight to Unity, or Gaea on its own are all valid runs.
How do updates work?
Stratum tells you when a new version is out. Download the installer and run it over the current one: your projects, settings and license stay in place.
What happens after the first year?
Your license never expires: Stratum keeps working, with every version released during your year of updates. To keep getting new versions, renew for $22.99/year (Indie) or $81.99/year (Studio), cancel anytime. Renew with the same email as your purchase, straight from Stratum (Settings, License).
Can I sell games made with Stratum terrains?
With an Indie or Studio license, yes. The free tier is personal and non-commercial. Terrains you generate belong to you in every tier.