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Technical Environment Artist

TERRAIN
BUILT
FOR YOU

CUSTOM
TERRAIN

Sculpted in Gaea 2, detailed in Houdini, delivered production-ready in your engine. From indie game levels to AAA open worlds.

4 Scale Presets UE5 / Unity / Raw Vegetation Included From 1,799 €

HERO
ASSETS

Ultra-detailed assets at landmark scale for cinematic worlds. Vegetation, structures, climate FX. Each project scoped on a discovery call.

Any Engine Any Scale Unlimited Revisions On Request
01 / Service CUSTOM TERRAIN
Select your scale preset
01 / Terrain
TERRAIN S
Indie devs | Solo projects
Game level · small prototype · game jam
  • 256m² – 2km²
  • Single biome · procedural
  • Textures 2K
  • 2 revision rounds
Starting at
1.799,99 €
excl. VAT · all options
Launch this project
02 / Terrain
TERRAIN M
Indie studios | Small teams
Open level · arch-viz · serious game
  • 2km² – 8km²
  • Up to 2 biomes · water
  • Textures 4K
  • 3 revision rounds
Starting at
3.499,99 €
excl. VAT · all options
Launch this project
03 / Terrain
TERRAIN L
AA Studios | Mid-size teams
Open world · driving sim · flight sim
  • 8km² – 32km² (tiled)
  • Up to 4 biomes · full env
  • Textures 4–8K
  • 4 revision rounds
Starting at
5.499,99 €
excl. VAT · all options
Launch this project
04 / Terrain
TERRAIN XL
AAA Studios | Prestige
Massive open world · cinematic · ultra-scale
  • 32km²+ any scale (tiled)
  • Textures 8K+
  • Scope defined on call
  • Unlimited revisions
Custom Quote
Technical audit before proposal
Request elite quote
Enterprise scope
ENTERPRISE SCOPE
Projects at this scale require a technical audit before any quote can be issued. Send your brief below: engine, world size, art direction, production context, and I'll get back to you within 48h to schedule a scoping call.
BRIEF YOUR PROJECT
I reply within 48h with a precise quote
Engine
Terrain Size
Object Scale
Graphic Style
Quantity / Variants
×2 terrains → ×1.75 total  |  ×3 terrains → ×2.40 total (degressive pricing)
Technical Features UE5 only
YesNo
RVT
HLOD
World Partition
Terrain Materials
YesNo
Displacement
Mat. Transitions
Paintable Terrain
Technical Features UE5 rec.
YesNo
Closed Base
Displacement
Complex Collision
Mesh Material
YesNo
Vertex Colors
Parametric Mat.
World-Space UVs
Terrain Complexity
YesNo
Specific Map (you have a layout)
Multiple Biomes
Lake / River / Sea
Mesh Complexity
YesNo
Reference Layout
Multi-Mat. Zones
Modular Parts
Assets & FX
Deliverable Scope
Delivery Timeline
Express and Rush slots subject to availability.
Exclusivity
Sole Rights
Kalysteon permanently waives any right to display or reference this project · no portfolio entry, no social posts, no case study, no promotional use of any kind. Your work stays 100% private.
↳ This prevents the studio from showing this work anywhere — ever.
Sole Rights included in your price estimate.
Ship License
Authorises you to include and ship this asset in a commercial product · game, film, or application. Kalysteon retains authorship; raw asset sub-licensing is excluded.
Personal use only · no commercial shipping.
Contact & Context
Max 10 MB if using direct upload. For larger references, paste a shared Drive or WeTransfer link.
PROJECT DOSSIER · KALYSTEON STUDIO
 brief --scope=enterprise
I will review your brief and get back to you with a finalized quote within 48h. No commitment.
KALYSTEON STUDIO · PROJECT BRIEF
MISSION BRIEF
Client:
Preset:
Project Estimate (Excl. VAT)
VAT may apply depending on your country.
I personally review every brief and reply within 48h with a finalized quote. No commitment.
Transmitting brief...
BRIEF RECEIVED.
Your configuration has been sent to the studio.
I'll review everything and come back to you with a finalized quote within 48h.
Terrain Scale
Size reference
XL · 32km²+ L · 8–32km² M · 2–8km² S
S · 256m² to 2km²
M · 2 to 8km²
L · 8 to 32km²
XL · 32km²+
Hover any feature
for details & preview.
Estimated price
— €
Sélectionnez un preset pour commencer.
Estimate based on your selections.
Precise quote confirmed within 48h.
02 / Service HERO ASSETS
Select your asset type
Soon
01 / Hero
VEGETATION
Standalone hero tree
Single hero tree · full LOD chain, wind-ready · engine-delivered.
  • ≤ 2m to 20m+ scale
  • Wind-ready shading
  • ~2–4 weeks standard
  • 2 revision rounds
Starting at
2.799,99 €
excl. VAT · Prop to Landmark
Select this preset
Coming Soon
02 / Hero
LANDSCAPE
Standalone hero mesh
Sculpted mesh asset · cliff, peak or floating island · triplanar, engine-ready.
  • ≤ 2m to 20m+ scale
  • Triplanar texturing
  • ~6–10 weeks standard
  • 2–3 revision rounds
Starting at
3.199,99 €
excl. VAT · Prop to Landmark
Select this preset
Soon
03 / Hero
STRUCTURE
Standalone architectural mesh
Sculpted building, ruin or fortress · hero-quality standalone mesh · engine-ready.
  • ≤ 2m to 20m+ scale
  • Full LOD chain
  • ~8–12 weeks standard
  • 3 revision rounds
Starting at
5.699,99 €
excl. VAT · Prop to Landmark
Coming Soon
Soon
★ Specialist
04 / Hero
ATMOSPHERICS
FX & atmospheric shader pack
Niagara particles + atmospheric shaders · waterfall, mist, embers · engine-ready.
  • Niagara + shaders
  • Full atmosphere pack
  • ~3–6 weeks standard
  • 2–3 revision rounds
Starting at
3.399,99 €
excl. VAT · simple to full system
Coming Soon
How It Works
THE PROCESS

Four stages, two client checkpoints · you stay in control from first brief to final delivery.

01
You
BRIEF
Share your project · engine, world size, art direction, references. I reply within 48h with a scoped quote.
→ 48h reply & quote
02
Studio
SCULPT
Terrain sculpted from scratch in Gaea 2 · macro forms, ridges, valleys · following your layout and references.
Shape review · your approval You approve the macro form before detail work begins. Adjustments made on request.
~ 1–2 weeks
03
Studio
DETAIL
Houdini procedural detailing · surface textures, materials, scatter systems, FX, colour grading.
Revision rounds · your feedback You review renders and request changes. The loop repeats until everything is locked and approved.
~ 1–4 weeks
04
Studio
DELIVERY
Production-ready package in your engine · World Partition, LODs, RVT, full documentation. Drop it in and it works.
✦ Ready to ship
Support
Frequently Asked Questions
Common questions about commissions, process, and deliverables.
What types of commissions do you accept?
We specialize in 3D environment art — landscapes, terrain, atmospheric scenes, and hero assets. Both real-time (Unreal Engine 5 / Unity) and offline render deliveries are available.
How does the commission process work?
You fill out the brief above, selecting your preset, engine, style, and scope. I reply within 48 hours with a precise quote. Once we align on scope and price, a 50% deposit secures your slot and starts the work — the remaining 50% is due on final delivery.
What are the payment terms?
Work runs in two stages: a 50% deposit confirms the project and reserves your slot, and the remaining 50% is paid on final delivery. This applies to all commission types and sizes.
What file formats do you deliver?
You receive everything you need — terrain files, FBX meshes, and PNG textures — depending on your selection. Raw software source files are not included unless specifically agreed upon.
View full Support Center ↗